Project lead of the design and implementation of the server-side seasonal high-scores application. Highly flexible short-term high scores, configured by the game teams. Optionally repeatable, start/end dates, tracking any in-game metric. Any number may run concurrently, and a full history of past high-scores are maintained. Handles massive dynamic high-score tables of any number, huge volume of constant incoming data, ability to re-order the entire table in realtime if there’s a ban or change in membership, and large numbers of page views.
